When building a simulation, it is critical that the models, both physics/mechanics and visual, represent the real world object as accurately as possible. Even though the WWII U-boats were closely guarded, over time (through historical accounts, released documents, and even a captured U-boat now turned into a museum), information has become more readily available for those who seek it.

After weeks of research I have amassed enough information to incorporate into the game. My focus, from the start, was to simulate the majority of the U-boat fleet, the VIIC . The blueprints I am using as a reference for most of the work are:

VIIC blueprints

These blueprints are used to ensure all underlying physics models, buoyancy objects, physical forces, water/air drag surfaces are accurately modeled and will help when positioning internal components.

Since the physics model is hidden from the player, it is crucial I use a 3D model which matches the blueprints (and the real sub) as closely as possible (so when a wave hits the physics model and adds force to the underlying model, the 3D model matches the force visually. Here is the model I’ve settled on, incredibly accurate and gorgeous!

 

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And here it is in game so far!

Header Image

 

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