Power-plant / drivetrain

One of the most important aspects of a deep simulator is the ability to override the automation of certain systems and have full control over all settings. In a U-boat, the power-plant is arguably the most important system; it moves the boat, and charges (or discharges) batteries, blows ballast tanks when surfaced etc.. . Without the power-plant, the U-boat is useless.

In order to simulate an accurate and fun system, I have pulled specs from the VIIC manual. The main powerplant layout includes two banks of motors, engines, 2 clutches, and the propeller itself.


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VIIC Blueprints / Model

When building a simulation, it is critical that the models, both physics/mechanics and visual, represent the real world object as accurately as possible. Even though the WWII U-boats were closely guarded, over time (through historical accounts, released documents, and even a captured U-boat now turned into a museum), information has become more readily available for those who seek it.

After weeks of research I have amassed enough information to incorporate into the game. My focus, from the start, was to simulate the majority of the U-boat fleet, the VIIC . The blueprints I am using as a reference for most of the work are:

VIIC blueprints

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