Full length floor + temporary bulkheads

I’ve layed out all of the bulkheads and placed a full length floor + temporary lighting in the internal scene. I’ve also added a few baked shadowmaps to the diesels to test out baked lighting.

This gives a great perspective on the size of the UBoat and will allow me to continue adding in more and more details. My focus will continue to be the electric and diesel rooms before I moved off to the other compartments.

Starting Diesel via Air Flask

You can now use the high pressure air flasks to start the diesels. I’ve also added in a flashlight, zoom, and interaction system to allow you to turn valves, switches, knobs, etc… and updated the air piping and diesel details.

As always, if you would like a true UBoat Simulator, help shape it by giving me honest feedback! Have a great weekend!

Diesel engine room

I’ve been working on the diesel engine room; added some textures, sounds, and animations. Haven’t yet baked lights for the prototype.

I also bought an amazing book from Amazon written by the son of the founder of Cummins Disesel. I’m hoping to use info from it to correctly update the 3D model and ensure I have an accurate simulation under the hood for the Krupp Germaniawerft F46A6P diesel most VIICs used.

Would love any feedback and as always, the updates are live in the sim.

2D water

In the 2D view, I want to be able to visualize flooded compartments and even let you see the consequences of forgetting the intake valve open when diving! I’ve been working on a 2D water rendering system that allows me to do just that! Here’s a quick demo of it in action before I hook up the ballast tanks and other rooms to it.

Sample video